A while back, I posted some rules for using Oriental Adventures/Complete Ninja style martial arts in all parts of AD&D... making two different fighters with swords and shields very different, and allowing them to gain some neat abilities with training.
As part of that, I also decided to create a series of martial arts for different races and classes... each of the ones in the 2e PH, in fact.
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Friday, July 26, 2019
Wednesday, July 10, 2019
By the Power Of/For the Honor Of Greyskull!
The Grey Skull is an ancient place of power, long hidden by is Guardian from its enemies. A crumbling castle with the appearance of an ancient skull of grey stone, it is a repository of knowledge and magic long-lost to the world.
The Guardians of the Grey Skull are many; there is always one who resides within the Grey Skull itself, whose purpose is to protect the castle itself, and train those who the Grey Skull chooses to act as its hands in the world. Those hands may not always be selected; sometimes, the Guardian of the Grey Skull will be alone for many centuries, served only by their apprentices. When tyranny and injustice arise, however, the Grey Skull will reach out to the worlds to which is it connected and choose a Champion to fight with the power of Grey Skull, and for the honor of Grey Skull.
Guardians and Champions of Grey Skull must begin Good in alignment.
The Guardians of the Grey Skull are many; there is always one who resides within the Grey Skull itself, whose purpose is to protect the castle itself, and train those who the Grey Skull chooses to act as its hands in the world. Those hands may not always be selected; sometimes, the Guardian of the Grey Skull will be alone for many centuries, served only by their apprentices. When tyranny and injustice arise, however, the Grey Skull will reach out to the worlds to which is it connected and choose a Champion to fight with the power of Grey Skull, and for the honor of Grey Skull.
Guardians and Champions of Grey Skull must begin Good in alignment.