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Friday, October 23, 2020

A Time Errant

In AD&D 1st edition, three classes are notable for a pair of reason: Each has a defined maximum level, and each must fight to advance past a certain level. These three classes are the Druid, the Assassin, and the Monk.The requirement to fight for levels… to seek out an opponent, challenge them, and prevail against them… can make these characters even more difficult to integrate into a standard campaign than their often-niche abilities. Some players may choose to eschew these requirements, but not particularly want to abandon their characters. Considering that, this introduces a new pseudo-subclass of each of these, the Druid-Errant, the Assassin-Errant, and the Monk-Errant, with considerations for each.