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Saturday, September 30, 2017

Welmo, Rogue Ithorian Geoformer [d6 Star Wars]


Welmo, Ithorian Geoformer

(or, "Who needs a Death Star when you have Tractor Beams?")

Welmo is a rogue Ithorian, banished from his herd ship... indeed, all herd ships... for his nigh-heretical views, and willingness to put them into action. Welmo doesn't simply believe in the Mother Jungle of Ithor, no... he believes that the Mother Jungle is, or should be, universal, and so seeks to geoform non-jungled terrestrial worlds into an approximation of the Mother Jungle.

Like most truly dangerous creatures, he has a plan, and just enough knowledge and technology to try to carry it out. To Welmo, one of the big obstacles to the ubiquity of the Mother Jungle is that some worlds don't have a rich hydrosphere... worlds like Tattooine and Jakku have temperatures that could support the Mother Jungle, but don't have enough water to let them grow. What has a lot of water, not otherwise supporting jungles? Comets. So, to create the Mother Jungle of a desert world, one needs to hydrate it... and the simplest method of hydrating a world is to fling comets at it.

Having an Ithorian's typical technical aptitude, Welmo has also hired several rogues to help him run his ship.

Welmo, Ithorian Geoformer
DEX 3D
-Blaster 4D
-Dodge 4D

KNO 5D
-Ecology 7D
-Planetary Systems 7D
-Scholar 7D

MECH 2D
-Astrogation 3D
-Communications 4D
-Sensors 4D
-Starship Gunnery 3D
-Starship Gunnery: Tractor Beams 5D

PER 4D
-Command 6D

STR 3D

TECH 1D
-First Aid 2D
-Starship Weapon Repair: Tractor Beams 3D

Equipment:
Blaster Pistol (4D), various scientific instruments, portable computer, commlink, "The Embracing Ocean" (modified Gallofree Medium Transport)

"The Embracing Ocean"


The Embracing Ocean is Welmo's ship, a modified Gallofree Medium Transport, specifically designed for his "great work", with suggestions from Gordwa, his Dug lieutenant.

Most of the Embracing Ocean's interior storage is empty and typically kept unpressurized. Before an "operation", the Embracing Ocean will use its tractor beams to capture asteroids, providing it with greater mass with which to affect its targeted comet. After an operation, or when an operation needs to be aborted, it will vent the asteroids, providing temporary cover for the Ocean's escape.

The Embracing Oceans statistics are the same as other Gallofree Medium Transports (REUP, p. 445), but with the following exceptions:

*Typical crew skill: Astrogation 5D, space transports 6D, starship gunnery

4D+2, starship shields 4D

*Crew: 6, plus 3 gunners. Skeleton 3/+10

*When empty, its space speed increases to 4 (it is 2 when full of asteroids or other mass; venting the asteroids requires opening the cargo bay and moving away at 2 for one move before acceleration to 4)

*Shields have been increased to 3D (Gordwa sold this to Welmo as being necessary if they're going to be capturing asteroids)

*The ship now boasts three tractor beams; two on the rear arc, and a third on the "bottom" arc. The third is only usable when the cargo bay is empty. These tractor beams have 3D damage and 1D fire control; optimized for strength over accuracy. The two rear tractor beams may be fire-linked; the ventral tractor beam cannot. Typical skill with the tractor beams is 5D

*One of the Twin Laser Cannons has been replaced with a Heavy Ion Cannon (4D damage, 4D Fire control), while another has been replaced with a Concussion Missile Launcher (8D damage, 1D Fire control). This leaves 2 twin laser cannons. Each of these different systems requires a separate gunner.

Gordwa, Dug Thug

Welmo is a "True Believer". He KNOWS he is right, and that the best way to achieve his goals is to throw comets at inhabit(ed/able) planets until they have a "healthy" hydrosphere. Gordwa... Gordwa sees himself as more of a "big picture" kind of Dug. Sure, you can extort money from planets by threatening them with cometary bombardment, and maybe even make some money as a cometary-bombarder-for-hire, but piracy? Piracy is how you make some quick cash. When Welmo brought Gordwa on as a hand, he quickly realized he could manipulate the idealistic Ithorian, and push him in the ways Gordwa wanted to go. Does the Ocean need some repairs? Why not find a ship and take the parts that the Ocean needs? Why shoot all those asteroids out of the hold right away? Might some of them contain valuable minerals? And, hey, if we're going to another world ANYWAY, why don't we pick up some cargo from my friend and deliver it to this world on the way?

Gordwa is not technically in charge, but he's screened the crew; aside from Welmo, all of the crew likes Gordwa's style, and is happy to engage in a bit of profitmaking under the guide of Welmo's "Holy Mission". Gordwa hopes to keep Welmo dancing on his string for a while, making money and directing him to lucrative targets.

Gordwa, Dug Thug
DEX 3D+1
-Dodge 4D+1
-Brawling Parry 4D+1

KNO 2D
-Intimidation 4D
-Streetwise 4D

MECH 3D+2
-Space Transports 4D+2
-Starship Gunnery 4D+2
-Starship Shields 4D

PER 2D+1
-Command 4D
-Con 4D

STR 3D+2
-Brawling 5D

TECH 3D+1
-Space Transports Repair 4D
-Starship Weapons Repair 4D
-Blaster Repair 3D+2
Equipment:
Heavy Blaster Pistol (5D), cybernetic claws on toes and fingers (+1D to Climbing skill, +2 to Brawling Damage), Blast Vest (+1D physical, +1 Energy)


The rest of the crew (the Pirate Template is appropriate for all of them):

Nodon, Cathar Mechanic

Noodlo, Duros Pilot

"Yo, Wee!", plural "The Weequay", three Weequay gunners, none of whom has an individual nickname

Karsk, Bothan Communications Expert/Supplier

3-5 others, usually human, zabrak, twi'lek, or other common species

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