Halflings
The halflings of the Krond Heights followed human explorers from Brandobia and Eastern Brandobia into the mountains, settling in the congenial river bottoms while their tall companions took the sunnier middle heights. Brandobian society has always looked down upon non-humans, and the halfling hope was to find homes that would allow them to start anew. They did so, but not in a way that was expected.
In the mountains, the kingdom of Kruk-ma-Kali began long before it’s “official” inception in 22 IR; the goblins took the abandoned K’Ran’dan city of Gold in 15 IR, and began expanding into its nearby valleys soon after that. They quickly subjugated the halfling communities, and were on the verge of destroying them when certain halflings came to the goblin chiefs with a proposal: Leave us our settlements in peace, and we will provide you food and fealty. The goblins, loathe to do the hard agricultural labor, saw the advantage of having a client-race, and agreed. The result is that halflings are mostly unmolested, and have even thrived as a useful client of the goblins.
***
Harfoot Halflings
The standard halfling of the Krond Heights is a Harfoot, or Stout, halfling. As such, they do not have the ability to Hide in Natural Surroundings, and instead have a free mastery die in Blacksmithing. Because of the heavy tribute due to the goblins, halfling and bugan BMI in the Krond Heights is rolled on a d12p (maximum 20), not a d20.
***
A few rules govern the halfling and goblin interactions. Fear of execution, and a general lack of fun (most of the halflings don’t fight back), are the levers that keep goblins in line. Any crime against a halfling that is judged against the goblin results in the goblin’s execution. Goblins may still strike halflings at will, but any severe injury or maiming (much less killing) may be reported by a halfling to their overseer, or to the superiors of the goblin in question. If the goblin is found guilty (as they sometimes are, especially if there are several witnesses, or if the goblin is politically inconvenient), then the goblin is simply killed. This applies to halfling women, as well, and rape by a goblin tends to get the halflings up in arms. While it is technically illegal for halflings to kill goblins outside of formal challenges, more than one goblin has been lynched by an angry mob, with few repercussions on the mob. Goblins are allowed largely unrestricted petty theft, though major thefts may, again, be reported and result in the goblin’s execution.
Halflings who strike a goblin are considered to have challenged the goblin, even if the strike is in retaliation for something. Halflings who don’t want to challenge goblins must endure their beatings without retaliating. Such informal challenges are relatively common among goblins, and can result in a beating, provided no weapon is drawn. If the halfling wins, he is often challenged by another goblin as soon as they are able (a number of days equal to the halfling’s fingers is standard), and again, repeatedly, until the halfling is beaten or, more rarely, until the local goblins don’t dare stand against him. Some rare halflings enter the goblin ranks this way, and there are even small cadres of halflings who function within goblin society, with halfling sergeants answering to goblin captains.
Halflings are also limited in the weapons they are allowed to keep, more strictly than the humans are by the giants. They are allowed no armor, though padded jackets and the like are not considered armor. They may have knives, daggers, clubs, staves, and slings. They also have a number of agricultural tools which may be pressed into service as a weapon, such as flails, mauls, axes, and scythes. There are even some pole-arms, such as bills, fauchards, and guisarmes, though these are not handy for halflings, being too large.
***
Halfling Sized Weapons and Tools
Halflings make use of a number of tool-like weapons that are sized for their diminutive frames. When a Large weapon is resized for halflings, reduce its effective reach by 1 foot per 5 feet of length (in addition to the halfling’s own penalty), reduce the damage die size by 1, increase the speed by 2, and remove the +3 to damage. Thus, a halfling using a medium-sized scythe would see it do 2d4p damage, with a reach of only 2 ½ feet; -1 foot for a halfling sized weapon, and -1 foot for being in the hands of a halfling. A halfling-sized long spear would do 2d4p damage, with a 9 foot reach; the spear’s normal 13 foot is reduced by 3 for being halfling-sized, with another 1 foot penalty in the hands of a halfling). In no case can the reach of a weapon exceed three times the height of the wielder; a halfling using a 10 foot spear needs to be at least 3’4”.
***
Like the humans up the mountains, the halflings grow grains, vegetables, and raise herd animals. In the Omdal river valley near the city of Tin, these animals are most often sheep, with some llamas and goats; near Gold and the other lands that drain to Lake Vrasten, these are almost exclusively llamas, though some goats are also kept. Grains near Tin are wheat, barley, and rye; near Gold, they grow far more rice. The vast majority of this food is taken by the goblins, with the halflings receiving only slightly more than subsistence levels of food, which they stretch as far as they can.
The official religion of the halflings is that of the Shackler; they are reminded that they are slaves of the goblins, granted extraordinary freedom by the beneficence of their masters. The Shackler’s priests inform them, again and again, that they can be wiped out at their master’s whim, and that only their continued usefulness makes them worthy of slavery, not death. Attendance at four services to the Shackler each year is mandatory, though, aside from the summer solstice, there is flexibility on which services a halfling attends. All must attend the summer solstice festival, and the individual beaten is always some criminal from the year before, or a priest or anointed follower of another religion. Being anointed to the Shackler affords a halfling a degree of protection from goblin predation, though it results in social opprobrium from most halflings. “A very useful halfling” is a common phrase to describe such a one, and variations in tone can make that a statement of true approval or deepest scorn.
More respectable halflings follow The Home Foundation, the House of Life’s Fire, Church of Everlasting Hope, or The Founder’s Creation. Becoming anointed to one of these is dangerous, as the priests of the Shackler may use them in the summer solstice ritual, but they align more closely with the average halfling’s values. There have been attempts in the past by the Face of the Free to begin a cult in the valleys, but they have been stymied by the average halfling’s willingness to “not upset the apple cart because of a few bad apples”, and the goblins’ willingness to slaughter villages who shelter dissidents.Bugans at a Glance
Ability adjustments
-3 Strength
-1 Wisdom
+2 Dexterity
+1 Constitution
-2 Looks
-1 Charisma
Bugan Pros:
One free purchase of Hiding, Sneaking, and Listening
Harder to hit: +4 to defense
Hiding in Natural Surroundings (in the Krond Heights, they have Blacksmithing, instead)
Low Light Vision
+10% to Observation when scent is involved.
Bugan Cons:
Size small for HP and Knock-backs.
Short stature means they move at ½ the speed of humans.
-1 foot reach with weapons
Native Goblin Language (must purchase others).
Preferential Talent Access:
May purchase the following talents at 50% BP cost:
*Blind-fighting, Pain Tolerant, Poison Resistant, Tough as Nails, Crack Shot, Greased Lightning (for slings only)
Fighter 30
Ranger 35
Barbarian 40
Thief 25
Rogue 50
Assassin 45
Mage 75
Fighter/Mage 55
Fighter/Thief 25
Mage/Thief 50
Cleric 40
Bugans are halflings with significant goblin blood, but raised in the halfling and bugan communities of the Krond Heights river valleys. Though their reactions are a touch slower than a standard halfling, they have better (and bigger) ears and noses, and large eyes that drink up light on dark nights. In their own communities, bugans have relatively few social problems, and are treated as any other halfling might be; outside of the Krond Heights, bugans whose goblin blood is revealed find most races react to them more negatively.
---
Short entry this week, because next week will be about the Hoar Frost Giants and, if I think there's room, Her.