Wednesday, October 2, 2013

Scary Spider, Levels, Flying Dagger

So, we reconvened on Saturday to play a bit more Hackmaster. When last we left our heroes, there were a group of goblins that we were failing to sneak up on, and we'd just rolled some initiatives (in my case, truly horrible initiatives). I was bit annoyed at my GM, because I figured she'd screwed me on the initative die... but that's before the spider exploded into the room and started trying to eat me. Grimwulf charged forward to distract the spider, taking a slight wound in the process, but we then retreated, leaving the goblins (who came out to attack the spider) to play with our new friend.

At this point, we concede that most of us are out of spells, lowish on HP, and kinda tired of the dark, so we head back to Salt Haven to spend a couple weeks licking our wounds and learning a few things (all except Ted, who didn't quite have the XP). While there, Fredykai acquired a crossbow, and we got a request from the mayor/innkeeper/sheriff to deal with the river pirates once the days warmed up and they started preying again. This is right in line with the Traveler's ethos, so I'm certainly looking forward to it.

Rested and leveled, we returned to the Tower Basement. This time, however, we chose not to tread well-worn paths, and continued into the other parts of the basement. We came to realize that the ruins were far older than the tower had been (bolstering our observation from last session about the age of the astrological charts), and stumbled across a room of sarcophagi. Being cheery tomb robbers (see my article Corpses and Caches to understand the theological underpinnings of "It's ok to loot dead people if no one knows their name"), we levered one of the sarcophagi open, with Grimwulf standing ready to smash the skeleton inside if it objected to our stealing the pretty dagger on its chest. Instead, the dagger objected, chasing us around the room for a moment. We smacked it down, and it got back up in a moment. We bound it in a sheath, it popped out and started chasing us again. Finally, we sealed it back in the sarcophagus, and had to call it a night. Five sarcophagi and many rooms await us, with a need to smash pirates ahead.

EDIT: A bit about the post name. Over on the KenzerCo Forums, Jolly started a "Describe your last session in five words". It's a little bit silly, but it does help to summarize what happened.