Sorry I haven't posted much recently; my main thrust has been to work on some material for Kenzerco, in the hopes that they like my weird take on a portion of Tellene. However, I recently tossed out this odd little number, because my brain is a rubber ball loaded into a pinball machine.
New Mechanical Skills: Veritech Piloting (A)
For use in piloting Veritech fighters, this skill requires a Starfighter
Piloting of 4D and Mechsuit Operation of 4D. As an advanced skill, it
is used to add to Starfighter Piloting or Walker Operation when using a
Veritech Fighter, and may be rolled on its own for special manuevers
related to the variable configuration, such as the Easy check to change
forms as part of another action, or the Very Difficult check to change
forms without a multiple action penalty.
The Valkyrie is a variable fighter, able to change from a starfighter
configuration, to a fully humanoid "battloid" shape, to a hybrid mode
that combines features of the two; the last is also called "gerwalk" or
"Guardian" mode. Someone who is skilled in Starfighter Piloting can make
use of the Starfighter mode without penalty, and someone skilled in
Walker Operation may make use of the "battloid"shape with no penalty.
The gerwalk mode is special and slightly awkward; attempting to pilot
with Starfighter Piloting will result in a -2D penalty, and Walker
operation will carry a -1D penalty. Veritech Piloting negates these
penalties on a pip-for-pip basis, with any "unnegated" pips or dice
available to enhance operations.
VF-1A Valkyrie (fighter configuration)
Craft: Robotech Defense Force Variable Configuration Veritech Fighter
Type: Veritech
Scale: Starfighter
Skill: Veritech piloting(A): VF-1
Crew: 1
Crew Skill: All skills typically at 4D
Cargo Capacity: 60 kilograms
Consumables: 1 week
Cost: 180,000 (new), 145,000 (used), both prices are black market value
Hyperdrive Multiplier: None
Nav Computer: None
Sensors:
Passive: 25/1D
Scan: 45/2D
Search: 65/2D+2
Focus: 3/3D+1
Starfighter Configuration
Length: 14 meters
Maneuverability: 3D
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: None
Weapons:
2 Dual Lasers (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
GU-11 Gun Pod
Fire Arc: Front
Skill: Starship Gunnery
Fire Control 1D
Space Range: 1-4/16/28
Atmosphere Range: 100-400/1.6/2.8 km
Damage: 6D
Payload: 50 short bursts
Firmpoints (2) allowing the mounting and firing of 3 Concussion Missiles or 2 Proton torpedos per firmpoint.
Gerwalk/Guardian Configuration
Length: 12.3 meters (12.7m tall)
Maneuverability: 4D
Space: 6
Atmosphere: 350; 1,000 kmh
Hull: 2D
Shields: None
Weapons:
2 Dual Lasers (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
GU-11 Gun Pod
Fire Arc: Turret (may be set to the front arc only to keep both hands free)
Skill: Firearms (Starship Gunnery if mounted for a front arc)
Fire Control: 2D (1D if mounted for a front arc)
Space Range: 1-4/16/28
Atmosphere Range: 100-400/1.6/2.8 km
Damage: 6D
Damage (as club): Str+1D
Payload: 50 short bursts
Firmpoints (2) allowing the mounting and firing of 3 Concussion Missiles or 2 Proton torpedos per firmpoint.
Effective Strength: The Guardian/Gerwalk configuration can use its hands
and feat for hand to hand combat. Due to its awkward posture and
configuration, all Brawling, Brawling Parry, Melee Combat, and Melee
Parry skills are -2D, on top of any penalties caused by a lack of
Veritech Piloting. Damage may be calculated on a Strength of 2D, but of
Starfighter Scale.
Battloid Configuration
Height: 17.7 meters
Maneuverability: 4D+2
Space: 2
Atmosphere: 105; 300 kmh
Speed (running on ground): 40; 120 kmh
Hull: 2D
Shields: None
Weapons:
2 Dual Lasers (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
GU-11 Gun Pod
Fire Arc: Turret
Skill: Firearms
Fire Control 3D
Space Range: 1-4/16/28
Atmosphere Range: 100-400/1.6/2.8 km
Damage: 6D
Damage (as club): Str+1D
Payload: 50 short bursts
Battloid Mode MAY NOT make use of the firmpoints.
Effective Strength: The Battloid configuration can use its hands and
feat for hand to hand combat. Damage may be calculated on a Strength of
2D, but of Starfighter Scale. There is no penalty to any combat skill in
battloid mode.
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