Thursday, May 11, 2017

True Atlanteans for Savage Rifts

True Atlantean Race:
*Arcane Background: Tattoo Magic. All True Atlanteans learn the basics of Tattoo Magic. They begin with a d4 in Tattoo Magic, 5 PPE, and two Power Tattoos; Protection from Vampires (as Warriors Gift, but granting Improved Arcane Resistance against the powers and attacks of Vampires) and Smite, which will also summon a magical sword. If the True Atlantean is a Tattooed Warrior, then they receive Tattoo Magic at d10, and their two tattoos are bonus tattoos. If they have another Arcane Background dependent upon PPE, the PPE from this feature adds to that. This arcane background does not prevent their acquiring additional Arcane Backgrounds, either through their Iconic Framework or selection.

*All True Atlanteans learn the basics of Stone Magic. While they are not able to learn Stone Magic powers without the Stone Magic Arcane Background, they have a d6 when making use of Stone Magic Devices.

*Enemies: True Atlanteans are deeply unpopular with many throughout the Megaverse. They receive a -4 to Charisma with Minions of the Splugorth and Vampires, being obdurate foes of both.