Magic Bloodline
Some sorcerers can trace their powers to a singular ancestor or event. A draconic great-grandparent, a nursery in the Elemental Chaos, or mama was struck by lightning just before you were born. Others... don't. Their power comes from some connection to the Weave, a merging of several different magical bloodlines, or some other source of simple magic that links to the Prime Material plane through them, and them alone. Unique and idiosyncratic, the Magic Bloodline represents an individual whose magic is truly their own.
1st level
The fingers of magic spread throughout your life, and in odd ways. At 1st level, someone with the Magic Bloodline chooses two additional cantrips from any spell list, and one first level spell from any spell list. These are additional spells known for the sorcerer, and are considered sorcerer spells for this character.
6th Level
Magic, sorcery, is in your blood. At 6th level, you learn one additional metamagic. Additionally, you have additional sorcery points equal to your proficiency bonus.
14th Level
A Magic-blooded sorcerer can reach deep into magic, creating the effects that they need. They may cast a spell from any spell list, at a cost of that spell's level in sorcery points and the appropriate spell slot. The spell may be no higher than 5th level.
18th level
At 18th level, you are able to smother magic that might harm you with your own. When the sole target of a spell (not merely within the area of effect) you are aware of, you may use your reaction to spend sorcery points equal to the level of the spell to simply cancel the spell. You may only do so once per turn, and must announce that you are doing so before the result is known (i.e. before damage is announced).
No comments:
Post a Comment