Hand-held, physical shields have seen cycles of popularity in the galaxy; they will be in fashion for a time, out of fashion for longer, then "rediscovered" by those seeking a stylish mode of self-defense. Most often, these devices are collectively known as "bulwarks", so as to not confuse them with the far more common particle and ray shields.
(art is some of Ralph McQuarrie's original concept art for Star Wars)
Bulwarks come in three common sizes, and vary a bit depending on the species of the intended user. For human-scale defenders, a small bulwark has a diameter of about .6m (about .25m^2), while a medium bulwark will be about 1m in diameter (about .75m^2), and a larger bulwark will be about 1.5m in diameter (about 1.75m^2). Not all bulwarks are perfect circles, of course; smaller bulwarks frequently are, but larger ones tend more towards rectangular or teardrop shapes. There exist larger bulwarks, but they are often supported by stands, allowing them to function as moveable barricades, but negating their ability to parry attacks.
In combat, bulwarks have three effects. In melee combat, they add to the Melee Parry skill, according to the chart below. Characters may specialize their Melee Parry skill to different sizes of Bulwarks; a small bulwark is a different specialization than a large or medium bulwark. Successful Parries with a bulwark do damage to the bulwark, and may carry over to the defender, but they greatly reduce said damage.
Even on a failed parry roll, however, bulwarks add armor to resist damage, cumulative with worn armor. Energy resistance is relatively higher on bulwarks than might be found on body armor because the bulwark is bulkier and not in direct contact with most of the character's body; a blaster bolt or lightsaber hitting the bulwark does far less than the same attack hitting an armored torso, as the attack is partially deflected and may well hit a part of the bulwark not directly in front of part of the character.
Lastly, bulwarks provide cover against blaster fire, adding their cover value to the difficulty to hit the target with blasters or other ranged weapons. Bulwarks used for cover still take damage, unless the attack misses by 5 or more points (for small and medium bulwarks) or 10 or more points (for large bulwarks); an attack that misses by that large of a margin was wide, regardless of whether there was a bulwark or not. Bulwarks do not have to be actively employed to provide this cover benefit; simply having a square meter of interposing material makes a target harder to hit. Someone with a bulwark may choose to "take cover" as a no-roll action; this increases the cover value of the bulwark by +1D, but precludes using the bulwark to parry melee attacks.
The parry and cover values of a bulwark depend on their size; the damage resistance and armor values of them depend upon the materials of their construction.
Size/Parry Value/Cover Value
Small/+1D/+1D
Medium/+1D+1/+2D
Large/+1D+1/+4D
Material
Wood (oak, linden wood, other hardwoods)
Armor: +2 physical, +1 Energy
Damage Resistance: 2D
Cost multiplier: 0.5
Wood and Leather (medium to hard woods covered with a leather or other durable woven cover):
Armor: +2 physical, +1 Energy
Damage Resistance: 2D+1
Cost multiplier: 0.6
Metal-reinforced Wood (hard woods with metal bracings)
Armor: +1D, +2 energy
Damage Resistance: 2D+2
Cost multiplier: 0.75
Light Metals (Durable but relatively malleable or brittle metals)
Armor: +1D, +2 energy
Damage Resistance: 3D
Cost multiplier: 1
Reinforced metals (durable metals that maintain shape memory)
Armor: +1D+2, 1D enery
Damage Resistance: 4D
Cost multiplier: 1.2
Expensive Metals (including beskar, phrik, cortosis, PTU-alloys, and other science fiction metals)
Armor: +2D, +1D energy
Damage Resistance: 6D
Cost multiplier: 2.0 or higher
Cost of a bulwark is a function of its Base cost multiplied by its material.
Small: 100cr
Medium: 150cr
Large: 200cr
No comments:
Post a Comment