Hey, another thing I found when cleaning up old files!
The Life Path Character Creation System
Step 1) 1D in all attributes
Step 2) Upbringing: 6D in Attributes, 1D in skills. Equipment: Something cheap but useful. May include weapons or tools. Example: Sporting Blaster, Survival Pack, Medkit
Step 3) Education: 4D in Attributes, 2D in skills. Equipment: Something relatively expensive; good armor, a speeder bike, a droid, a heavily leveraged space ship.
Step 4) Early Career: 2D in Attributes, 4D in Skills. Equipment: Something useful, frequently a weapon.
Step 5) Buy and Sell equipment. Take 250cr as a base. Sell redundant background equipment for 100% of book price.
Now, your choices may make your attributes fail to meet species minimums. That's tough luck, unless some of your choices cause an attribute to exceed species maximum. Any pips or dice which exceed species maximums must be applied to any attribute failing to meet minimums, or wherever you like, if your species minimums have been met. Likewise, choices may exceed the 2D skill limit. In that case, you may apply them to other skills, or use them to acquire specializations.
Some samples are below; more will be added as I get the time and inclination.
Upbringing
Hutt Space
*1D+1 in Dexterity, Perception, and Strength, and +1 in Knowledge, Mechanical, and Technical.
*+1 in Brawling, Brawling Parry, and Pick Pocket.
*Equipment: Knife, 100cr
Jedi Youngling
*1D Knowledge, Perception, Dex. 1D Control. +2 Mechanical, Technical, Strength
*1D Willpower
*Equipment: Medpac
Outer Rim
*1D+1 to Perception, Dex, and Strength, and +1 to Knowledge, Mechanical, and Technical.
*1D Stamina
*Equipment: Macrobinoculars, Knife
Education
Jedi Padawan
*+1D Dexterity, Knowledge. 1D Sense. +1 Strength, Perception, Mechanical
*1D Lightsaber, 1D Control
*Equipment: Lightsaber, astromech or protocol droid
Rural
*+1D to Str, Mech, and Tech, +1 to Knowledge, Perception, Dexterity
*+1D Blaster, 1D Repulsorlift operation
*Equipment: Sporting Blaster Rifle, Landspeeder or Speeder Bike
Speeder Thief
*+2D in Mechanical, +1D in Technical, and +1D in Perception
*+2 on Repulsorlift Operation, +2 Streetwise, +1 in Bargain and Security
*Equipment: Blaster Pistol or Hold-out Blaster, Speeder Bike
Early Career
Imperial Navy Crewman
*1D in Knowledge, 1D in Technical
*1D in Blaster, 2D in Capital Ship Repair, and 1D in Sensors
*Equipment: Commlink, Blaster Pistol, Imperial Uniform, Blast Helmet
Jedi Knight
*1D Alter, +1 Strength, Knowledge, Perception
*1D Lightsaber, Sense, Alter, Control
*Equipment: Lightsaber
Late-blooming Jedi
*1D in Control and Sense
*1D in Lightsaber, Starfighter Piloting, Starship Weapons, and Control.
*Equipment: Lightsaber (or 1000cr)
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