So, like the last time I did this, it was in response to a question on a message board. Since this is the second time I've done this, let's look at Savage Lance 2: Lance Harder.
This first post is just a quick run through the standard races of Ansalon, noting how (and if) they're different than the standards set out by the Fantasy Companion.
*Humans: No Change
*Dwarves, Hill and Mountain: Remove Low Light Vision, replace with Infravision
*Gully Dwarves: New species.
Size -1 (-1)
Reduced Core Skills -2 (-3): Persuasion, Common Knowledge
Outsider -1 (-4)
Attribute penalty: Smarts -2 (-6)
Reduced Pace -1 (-7)
Attribute Increase: Vigor, Spirit 4 (-3)
Infravision: 1 (-2)
Environmental Resistance: Poison and Disease 1 (-1)
Tough 3 (+2)
*Kender: Variant Half-folk
Add Curious (Major) Hindrance
Add Scavenger Edge
*Elf, Silvanesti
Remove All Thumbs (Minor)
Add Arrogant
*Elf, Qualinesti
Remove All Thumbs
Add Cautious, Quirk (racial chauvinist)
*Elf, Kagonesti
Add Woodsman
Add Illiterate
Add Outsider (Minor)
*Elf, Dargonesti, Dimmernesti: Variant Aquarians
Remove Tough
Add Quirk (racial chauvinist)
Add Gifted: Shapechange (otter or dolphin)
*Irda: Variant Shapeshifters
Remove Charismatic
Duration of Disguise power increased to one hour.
*Minotaurs: Variant Minotaurs
Add Code of Honor Hindrance
Add d4 Fighting, Boating
*Gnomes: Variant Gnomes
Add Driven (Major)
Add Outsider (Minor)
Remove Keen Senses
Add d4 Repair, d4 Science
Add +2 Repair
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