Soon after the crash of the Robotech battle fortress on Aelois III, the human inhabitants of that planet began to reverse engineer and experiment with the technology. One of the first devices they produced was the Tomahawk frame of what became known as “Destroids”; large, bipedal, walkers designed to engage the gigantic Zentraedi on their own terms. In Aeolian fashion, this basic frame was outfitted with different weapon systems and accessories to serve different functions, and then given distinct names… the Anti-Aircraft platform known as the “Defender”, the missile boat referred to as “Phalanx”, and the multi-function assault platform, the eponymous “Tomahawk.”
As with the later battloids of the Southern Cross army, while these Destroids used a common frame, they were not capable of rapidly changing between roles; one could not easily turn a Defender into a Tomahawk, or a Tomahawk into a Phalanx. Doing so required significant engineering and sensor upgrades.
While largely humanoid in shape, the Tomahawk frame has one critical feature lacked by the more maneuverable Valkyrie battloids: the torso can turn 360 degrees easily and rapidly; thus, while the weapons may appear to be limited to the front arc, they are, in fact, all turret-mounted.
Destroid Tomahawk Frame
Craft: Various Designations depending on specific design
Type: Non-Transformable Battloid
Scale: Starfighter
Skill: Walker Operation
Crew: 1
Crew Skill: All skills typically at 4D
Cargo Capacity: 60 kilograms
Consumables: 1 day
Cost: 180,000 (new), 145,000 (used), both prices are black market value
Move: Depends on the loadout; the Phalanx is 25, the Tomahawk is 30, and the Defender is 35
Body Strength: 3D
Weapons and Equipment:
Defender:
M-996 78mm Anti-Aircraft Auto-Cannons (2)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 10-300m/8km/16 Km
Space Range: 1/10/25
Damage: 5D per weapon; can be combined in groups of two or four, for 6D or 7D damage, respectively
Ammo: Each cannon can fire 60 times without reloading; reloading takes significant time and crew support.
Some versions have their auto-cannons replaced with the primitive laser weapons of Tirolian Space; those do not have an ammo rating, but reduce the damage to 3D per weapon (3D+1 or 4D+1 when fire-linked), and the range to half.
Tomahawk
HPC-155 Heavy Particle Acceleration Cannons (2)
The Heavy Particle Cannons are mounted in place of forearms or hands.
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 10-300m/4km/8 Km
Space Range: 1/5/15
Damage: 3D+1 per weapon; can be fire-linked to do 4D damage
TZ-IV Gun Cluster
The gun cluster combines several anti-personell and anti-armor weapons into a single package. Unlike the other weapons, these are all Walker-scale weapons, rather than Starfighter-scale. Each Tomahawk has two such clusters, mounted on each shoulder.
25mm autocannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 5-100m/400m/600m
Damage: 3D+1
Ammo: 20 shots (each)
14.5mm laser
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 5-100m/800m/1200m
Damage: 2D
Flame-thrower
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 4D
Range: 5-50m/600m/180m
Damage: 2D+1
Ammo: 10 shots (each)
Grenade Launcher
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 1D
Range: 5-100m/250m/500m
Damage: 8D+1
Ammo: 8 shots (each)
MDS-L-12 Multiple Launch Missile Pod (2)
Like the Gun clusters, the MDS Multiple Launch pods are Walker-scale weapons, designed for engaging tanks and speeders. One is mounted on each shoulder, near the chest.
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 5-100m/250m/500m
Space Range: 1/3/5
Damage: 7D
Ammo: 10 shots (each)
MDS-M-6 Air Defense Missile Launcher
Mounted in a pod above the right shoulder, the MDS-M-6 is designed as an anti-starfighter weapon.
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 30-100m/300m/700m
Space Range: 1/3/5
Damage: 8D
Ammo: 6 shots
Phalanx
The Phalanx mounts only one weapon system; massive barrels of long-range missiles, designed as anti-starfighter weapons. This variant is rarely used; it is often more efficient to mount smaller numbers of missiles on more platforms, but in the early days of the First Contact War between the Aeolians and the Zentraedi, limited numbers of pilots and platforms, faced with massive numbers of Zentraedi soldiers, made Phalanx-style large capacity launchers an effective use of resources.
The Phalanx has another advantage, and that is of multiple actions. Each round, up to four actions may be made, two per missile pod. These may be used to target one or multiple targets. Additionally, the parallel arrangement of missiles allows the Phalanx to fire a large amount of missiles at once; they may fire up to ten missiles per action.
MDS-H-22 Long range missile launchers (2)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Range: 30-100m/300m/1000m
Space Range: 1/5/10
Damage: 9D
Ammo: 22 shots
No comments:
Post a Comment