A few months ago, we played the Star Wars SAGA, and while I generally liked the system, I found myself very frustrated with parts of it related to character creation. It seemed to me that there wasn't much need for classes, and so I created a variation that allows one to play Star Wars SAGA without them... the only classes are "Heroic" and "Non-heroic".
All Heroic characters have, at 1st level:
*A total of +3 to your defenses; this may be +3 to a single defense, +1 to all three, or +2 to one and +1 to another.
*24+Con modifier HP (1d8+Con modifier per level)
*Int Modifier skills, with no "class skills"; you can choose to train any skill you like. This really mitigates the problem of a penalty to Intelligence
*9 Feats (this supercedes the normal feat at level 1, but also means no beginning proficiencies; the primitive trait wouldn't reduce this, but it would restrict them. Obviously, any of these feats can be Skill Training).
*1 Talent, chosen from any "basic" tree (i.e. any of the trees available without a prestige class).
*5+1/2 level Force Points
*1/1 BAB (meaning that you have an attack bonus equal to your level.
Most talents are unchanged; if they reference a particular class's level (for example, the Wealth Talent), then it instead uses the number of talents in that tree, or character level, whichever makes more sense. You continue to gain talents at every odd level, and feats at every even level, plus another if the level is divisible by three. Attribute bonuses are granted at levels divisible by 4; you gain a +1 to two defenses at levels 8 and 16.
Prestige class features and talents are available; the features as feats, the talents as talents, all of which have a prerequisite as their prestige class. Therefore, you can, at 7th level, begin picking from the Gunslinger talent tree if you meet the prerequisites for Gunslinger; at 8th, you'd be able to pick up Trusty Sidearm as a feat, and its bonus would map 1:1 to the number of talents in the Gunslinger tree.
I'm considering a couple of separate rules, related to the force.
The first is to do away with Force Points as they are currently used (i.e. 5+1/2 your level), and replace them with a system more like Savage World's bennies... a couple per session, with the Force Boon feat giving you an additional 1 point per session. This would discourage hoarding everything for the boss fight.
The second is to provide a bonus to Use the Force Checks for those not lost to the Dark Side, but who have Dark Side point. More Dark Side points, the bigger the bonus, to entice you into using the force a lot, and getting closer to falling. Once you've fallen the bonus goes away. You can refuse the bonus, but you have to take a slight penalty to Use the Force actions to do so (probably a -2), on top of not getting the bonus. The Dark Side is, after all, more seductive.
(Slight edit note: 2017/2/20, just updated the formatting a little).