As the Aeolians made their journey to Tirol, in hopes of creating peace between Aeolis and Tirol, they brought with them an increased understanding of the technology that had led to their first variable fighters. The new technologies were smaller, without sacrificing any of their durability. Among their advances was the creation of a veritech powersuit, designed to function as personal transport and fighting vehicle for mounted power infantry, as well as a survival tool for downed pilots.
The “Cyclone” could fold into a storage cube for transport, or unfold into a two-wheeled conveyance, similar in function to a speeder bike. If the rider knew of its variable nature, and wore the Aoelian-standard interface armor (designation: CVR-3), they would be able to further transform the Cyclone into a powersuit, using inbuilt weapons, flight systems, and improved protection against damage to serve as mounted powered infantry. True to the Aoelian design aesthetic, several modular weapon systems were designed, allowing Cyclone forces to serve a variety of roles, from heavy fire support capable of dealing with walker-scale threats, to sabotage and espionage.
CVR-3 Interface Armor
Model: Aoelian CVR-3
Type: Armored flight suit/Interface Armor
Scale: Character
Cost: 4,000
Availability: 2
VR-XX Cyclone
Craft: Military Operation Soldier Protection Emergency Aviation Drive Atuo
Type: Variable Powersuit
Scale: Speeder
Crew: 1
Crew Skill: All skills typically at 4D
Cargo Capacity: 115 kilograms (including the rider)
Cost: 17,000 (new), 11,000 (used), both prices are black market value
Motorcycle configuration
Skill: Ground Vehicle Operation: Motorcycle
Length: 1.5 meters
Maneuverability: 2D+2
Move: 115; 330 kmh
Altitude Range: Ground vehicle; boosted leaps up to 6 meters into the air and 12 meters forward (requires a Difficult Ground Vehicle check to land successfully)
Body Strength: 2D+1
Body Strength: 2D+1
Cover: ¼
Weapons:
GR-103 Missile Launcher
Fire Arc: Front
Scale: Speeder
Skill: Vehicle blasters
Ammo: 12 Rockets
Fire Control: 2D
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
Battloid/Powersuit Configuration
Skill: Powersuit Operation: Cyclone
Height: 2.1 meters
Maneuverability: 4D
Move: 35 running; 105 when flying.
Altitude Range: May hover at 9 meters and lower; flight has a maximum altitude of 60 meters. Leaping may be done without thrusters up to 6 meters high; with thruster assist, Cyclones can reach 30 meters high or across.
Body Strength: 2D+1
Body Strength: 2D+1
Strength Bonus: +2D
Cover: 3/4
Weapons:
GR-103 Missile Launcher
Fire Arc: Front
Scale: Speeder
Skill: Missile Weapons
Ammo: 12 Rockets
Fire Control: 2D
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
Firmpoint Weapons (2):
GR-97 Forearm Missile Launchers
Fire Arc: Front
Scale: Speeder
Skill: Missile Weapons
Ammo: 2 Rockets per firmpoint
Fire Control: 3D
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
EP-37 60mm Beam Cannon
Fire Arc: Front
Scale: Speeder
Skill: Blasters (Battloid); Vehicle Blasters (Motorcycle)
Ammo: 10
Fire Control: 3D
Range: 3-60 /150 /400
Damage: 5D
EP-40 40mm Pulse Beam Gun
Fire Arc: Front
Scale: Speeder
Skill: Blasters (Battloid); Vehicle Blasters (Motorcycle)
Ammo: 30
Fire Control: 3D+2
Range: 3-7 /25 /50
Damage: 3D
CADS-1 Close Assault and Defense System
Scale: Character
Skill: Melee combat: CADS-1
Fire Control: 4D
Difficulty: Moderate
Damage: STR+4D (maximum: 8D)
Considered a stealth and close-assault weapon, the CADS-1 is two over-sized round hubs that conceal retractable vibro-blades. When the blades are extended, small energy shields protect the hubs, providing a potent defense; when activated (only in battloid/powersuit), the Cyclone itself receives a ¼ cover bonus, even against incoming fire.
RL-6 Rocket Launcher
Fire Arc: Front
Scale: Speeder
Skill: Missile Weapons: Rocket Launcher
Ammo: 6 rockets
Fire Control: 1D+1
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
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