One of the second generation of vehicles developed by the Aeolians, the Veritech Hover Tank was the first production model land-based Veritech. Fast and maneuverable, it was nonetheless capable of projecting significant force, serving as more of a mounted infantry than a true cavalry.
The VHT is a variable fighter, able to change from a speeder-type configuration, utilizing ground-effect thrusters instead of repulsorlifts, to a fully humanoid "battloid" shape, to a two-legged “tank” mode, resembling a mobile artillery walker. The speeder mode is very compact, functionally speeder scale; the battloid and walker/tank modes are far less compact, functioning on the walker scale. In the last mode, the powerful main cannon is most useful; in other modes, it is either unavailable (speeder) or difficult to use (battloid). Someone who is skilled in Hover Vehicle Operation can make use of the speeder mode mode without penalty, and someone skilled in Walker Operation may make use of the "battloid" and tank shape with no penalty. Veritech Piloting (A) enhances the use of all these modes.
Updated Mechanical Skills: Veritech Piloting (A)
For use in piloting Veritech fighters, this skill requires Mechsuit Operation of 4D. As an advanced skill, it is used to add to Piloting skills when using a Veritech mecha such as the VF-1, the VHT-1, or VR-XX series cyclones, and may be rolled on its own for special manuevers related to the variable configuration, such as the Easy check to change forms as part of another action, or the Very Difficult check to change forms without a multiple action penalty.
VHT-1 Veritech Hover Tank
Craft: Spartas ATAC-01-SCA
Type: Veritech Tank
Skill: Veritech piloting(A): VHT-1
Crew: 1, can accommodate 2 passengers
Crew Skill: All skills typically at 4D
Cargo Capacity: 200 kilograms (at the expense of passengers)
Cost: 180,000 (new), 145,000 (used), both prices are black market value
Speeder Configuration
Length: 5.9 meters
Scale: Speeder
Cover: 3/4
Maneuverability: 3D
Speed: 55; 160 kmh
Altitude range: 1-3m commonly; can “leap” to 24.4m high for brief periods, but will immediately descend
Body Strength: 6D
Weapons:
EU-11 Gun Pod
Fire Arc: Front
Skill: Vehicle Blasters
Scale: Speeder
Fire Control: 1D
Atmosphere Range: 50-300/800/1.5 km
Damage: 7D
In this mode, the gun pod is fixed forward. The EU-11 is a energy weapon, somewhat similar to a blaster, but utilizing a different mechanism for expelling energy.
Tank Configuration
Length: 7.75 meters (4.5m tall)
Scale: Walker
Cover: Full
Maneuverability: 0D
Speed: 4
Hull: 4D
Weapons:
Triple-barrelled Auto Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Scale: Walker
Fire Control: 2D
Range: 250/750/1750
Damage: 3D
Ammo: 40 bursts; the system will auto-reload 5 times, but requires a full round to do so (total of 200 bursts)
Main Cannon
Fire Arc: Turret (in this mode, the weapon is mounted inside the forearm shields
Skill: Vehicle Blasters
Scale: Walker
Fire Control: 3D
Atmosphere Range: 500/2,000/10,000
Damage: 8D
Ammo: The cannon can fire 30 times in an hour, and will recharge at a rate of 10 shots per hour if depleted.
Battloid Configuration
Height: 6.2 meters
Scale: Walker
Cover: Full
Maneuverability: 3D+2
Speed (running on ground): 20; 56 kmh
Hull: 4D
Weapons:
EU-11 Gun Pod
Fire Arc: Turret
Skill: Blasters
Scale: Walker
Fire Control: 3D
Atmosphere Range: 50-300/800/1.5 km
Damage: 5D
In this mode, the gun pod is hand-carried by the battloid. It can be stowed over the shoulder, but not fired until drawn. Drawing and readying the weapon is a non-roll action.
Main Cannon
Fire Arc: Turret
Skill: Vehicle Blasters
Scale: Walker
Fire Control: 3D
Atmosphere Range: 500/2,000/10,000
Damage: 8D
Ammo: The cannon can fire 30 times in an hour, and will recharge at a rate of 10 shots per hour if depleted.
In this mode, the cannon is concealed within the left forearm shield of the battloid. Using the weapon while in this mode is a “full action”; it is the only action that may be taken in the round.
Arm Shields
In Battloid mode, the weapon housings move to the arms of the battloid, and may be used as a shield. These shields provide ¼ cover to the battloid against ranged attacks, and have a hull strength of 6D (walker). In combat, the shield may be used for Melee Parry actions, with +1D. The shields are capable of being used to parry blaster and other fire.
Effective Strength: The Battloid configuration can use its hands and feet for hand to hand combat. Damage may be calculated on a Strength of 4D, but of Walker Scale. There is no penalty to any combat skill in battloid mode.
Speed: 55; 160 kmh
Altitude range: 1-3m commonly; can “leap” to 24.4m high for brief periods, but will immediately descend
Body Strength: 6D
Weapons:
EU-11 Gun Pod
Fire Arc: Front
Skill: Vehicle Blasters
Scale: Speeder
Fire Control: 1D
Atmosphere Range: 50-300/800/1.5 km
Damage: 7D
In this mode, the gun pod is fixed forward. The EU-11 is a energy weapon, somewhat similar to a blaster, but utilizing a different mechanism for expelling energy.
Tank Configuration
Length: 7.75 meters (4.5m tall)
Scale: Walker
Cover: Full
Maneuverability: 0D
Speed: 4
Hull: 4D
Weapons:
Triple-barrelled Auto Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Scale: Walker
Fire Control: 2D
Range: 250/750/1750
Damage: 3D
Ammo: 40 bursts; the system will auto-reload 5 times, but requires a full round to do so (total of 200 bursts)
Main Cannon
Fire Arc: Turret (in this mode, the weapon is mounted inside the forearm shields
Skill: Vehicle Blasters
Scale: Walker
Fire Control: 3D
Atmosphere Range: 500/2,000/10,000
Damage: 8D
Ammo: The cannon can fire 30 times in an hour, and will recharge at a rate of 10 shots per hour if depleted.
Battloid Configuration
Height: 6.2 meters
Scale: Walker
Cover: Full
Maneuverability: 3D+2
Speed (running on ground): 20; 56 kmh
Hull: 4D
Weapons:
EU-11 Gun Pod
Fire Arc: Turret
Skill: Blasters
Scale: Walker
Fire Control: 3D
Atmosphere Range: 50-300/800/1.5 km
Damage: 5D
In this mode, the gun pod is hand-carried by the battloid. It can be stowed over the shoulder, but not fired until drawn. Drawing and readying the weapon is a non-roll action.
Main Cannon
Fire Arc: Turret
Skill: Vehicle Blasters
Scale: Walker
Fire Control: 3D
Atmosphere Range: 500/2,000/10,000
Damage: 8D
Ammo: The cannon can fire 30 times in an hour, and will recharge at a rate of 10 shots per hour if depleted.
In this mode, the cannon is concealed within the left forearm shield of the battloid. Using the weapon while in this mode is a “full action”; it is the only action that may be taken in the round.
Arm Shields
In Battloid mode, the weapon housings move to the arms of the battloid, and may be used as a shield. These shields provide ¼ cover to the battloid against ranged attacks, and have a hull strength of 6D (walker). In combat, the shield may be used for Melee Parry actions, with +1D. The shields are capable of being used to parry blaster and other fire.
Effective Strength: The Battloid configuration can use its hands and feet for hand to hand combat. Damage may be calculated on a Strength of 4D, but of Walker Scale. There is no penalty to any combat skill in battloid mode.
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