The Thane
Thanes are war-leaders; individuals of power and persuasion who inspire the best in their warriors, and strike fear into the heart of their foes.
3rd - War Cry - As an action, a Thane may issue a War Cry, emboldening their allies to the fight. Each use of War Cry gives all allies within 30’ of the Thane, who can hear their voice, a bardic inspiration die to be used. The die is one size smaller than the bard’s Bardic Inspiration die (so, d6 becomes d4), but while the ally holds it, they add +1 to saving throws v. the frightened condition. These Inspiration dice last until used, or 10 minutes have passed.
Each use of this power consumes one use of the Thane’s Bardic Inspiration ability. Thanes may still choose to use Bardic Inspiration in the usual fashion.
3rd - Warrior-Bard - The Thane gains proficiency in Intimidation. If they already have that proficiency, they may choose another from among the Barbarian skills. They additionally gain proficiency in medium armor, shields, and martial weapons.
6th - Extra Attack: Starting at 6th level, the Thane can attack twice, instead of once, whenever they take the Attack action on their turn.
14th - Battle Chant - At 14th level, a Thane may begin a Battle Chant as an action, which they may maintain from round to round as a bonus action or reaction; Thane’s choice, round to round. Subjects of the chant must be within 30’ of the Thane, and be able to hear them. Each round of the Battle Chant, the Thane may add one of the following effects to the chant, which continue until the chant is not maintained, or the subjects can no longer see or hear the Thane.
-One half the Thane’s proficiency bonus added to allies’ weapon attacks
-One half the Thane’s proficiency bonus added to allies’ weapon damage
-One half the Thane’s proficiency bonus added to allies’ saving throws
-The Thane’s proficiency bonus in Temporary HP to allies(this will only be added to any ally once per chant; leaving then re-entering the area of effect will not provide them anew).
-Enemies of the Thane must make a Wisdom saving throw or become Frightened of the Thane while in the area of effect. This save is made once per round while within the area of effect, but successfully saving against it renders the creature immune to the effect until they next complete a long rest.
If an ally chooses to join in the chant, then they add +1 to the bonuses above, and, if the Thane is making the opponents Frightened, the opponents are also Frightened of the ally. Joining the chant requires spending a bonus action or reaction; if the ally does not join the chant on a given round, the additional bonuses end after the turn they did not maintain it (so, if during a round, the ally chooses not to maintain the chant, they will not have the additional saving throw bonus between their turns, nor the additional attack or damage bonuses, nor the bonus Temporary HP, nor will enemies be Frightened of them. Rejoining the chant next turn will resume those bonuses).
A Thane may only use the Battle Chant once per long rest.
-One half the Thane’s proficiency bonus added to allies’ weapon damage
-One half the Thane’s proficiency bonus added to allies’ saving throws
-The Thane’s proficiency bonus in Temporary HP to allies(this will only be added to any ally once per chant; leaving then re-entering the area of effect will not provide them anew).
-Enemies of the Thane must make a Wisdom saving throw or become Frightened of the Thane while in the area of effect. This save is made once per round while within the area of effect, but successfully saving against it renders the creature immune to the effect until they next complete a long rest.
If an ally chooses to join in the chant, then they add +1 to the bonuses above, and, if the Thane is making the opponents Frightened, the opponents are also Frightened of the ally. Joining the chant requires spending a bonus action or reaction; if the ally does not join the chant on a given round, the additional bonuses end after the turn they did not maintain it (so, if during a round, the ally chooses not to maintain the chant, they will not have the additional saving throw bonus between their turns, nor the additional attack or damage bonuses, nor the bonus Temporary HP, nor will enemies be Frightened of them. Rejoining the chant next turn will resume those bonuses).
A Thane may only use the Battle Chant once per long rest.
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