Great Wyrm Pact
Pacts with Great Wyrms vary as much as the wyrm itself. A pact with an ancient gold dragon is far different, in particulars, than the pact with a blue, or a brass, or a green. Each wyrm has its own touch, its own desires and goals, even its own view of the relationship between the dragon and its disciple, but a dragon is a being of Power, and that power will attract those who crave it, for good or for ill.
Like other dragon-related characters, a warlock whose pact is with a Great Wyrm must know the type of dragon to which they are linked. This link dictates the element which various spells and powers use.
Dragon Patron/Damage Type
Black/ Acid
Blue/Lightning
Brass/Fire
Bronze/Lightning
Copper/Acid
Gold/Fire
Green/Poison
Red/Fire
Silver/Cold
White/Cold
Great Wyrm Expanded Spell List
1st Detect magic, Heroism
2nd Dragon’s Breath, See Invisibility
3rd Clairvoyance, Glyph of Warding
4th Compulsion, Leomund’s Secret Chest
5th Dominate Person, Summon Draconic Spirit
1st
Dragon Sight: Adepts of the Great Wyrms can call upon their patrons, allowing the wyrm to see through their eyes, while also gaining the sight of a dragon. As a bonus action, they gain blindsight 60’ for one minute. They may use this a number of minutes per day equal to their proficiency bonus, and regain lost uses after a long rest. The minutes do not need to be consecutive, but they are used in full-minute increments.
6th
Dragon’s Bite: As a bonus action, the warlock may grow claws and a maw with which to attack. The claws deal 1d4 slashing damage + Charisma Modifier elemental damage with each attack, and the warlock may attack once with each claw (twice total) in an Attack action. The bite does 1d6 piercing and slashing damage + Charisma Modifier elemental damage with each attack, and inflicts the grappled condition on the target. On their next action, and in subsequent rounds, the Warlock may use a bonus action to inflict bite damage again, and may use their claws against the grappled opponent, but cannot cast spells or attack other creatures. Grappled creature may use their reaction at the beginning of each of their turns to attempt a Strength (Athletics) test to free themselves from the grapple. The DC to escape the grapple is equal to the DC to resist the Warlock’s magic; the attack roll with either claws or bite are equal to the Warlock’s magical attack bonus.
Additionally, while Dragon’s Bite is active, the Warlock adds their Charisma bonus to their AC. Dragon’s Bite may be used once for proficiency bonus + charisma bonus rounds. Use is regained after a short or long rest.
10th
Dragon’s Flight: As a bonus action, the warlock may grow dragon wings and gain a flight speed of 60’. These wings cannot be grown if the warlock is wearing armor not specifically designed for them. The warlock may manifest these wings for a number of rounds equal to their level. If there is no duration remaining and the warlock is still in flight, then they will be affected by feather fall until they reach the ground. Uses of this power are replenished with a short or long rest.
14th
Dragon’s Might: As an action, the warlock may polymorph themselves into a wyrmling dragon of their patron’s type, as the spell. This transformation lasts a number of rounds equal to the warlock’s level, and requires concentration. They may do this once per day, and used rounds are reset after a long rest.
Blue/Lightning
Brass/Fire
Bronze/Lightning
Copper/Acid
Gold/Fire
Green/Poison
Red/Fire
Silver/Cold
White/Cold
Great Wyrm Expanded Spell List
1st Detect magic, Heroism
2nd Dragon’s Breath, See Invisibility
3rd Clairvoyance, Glyph of Warding
4th Compulsion, Leomund’s Secret Chest
5th Dominate Person, Summon Draconic Spirit
1st
Dragon Sight: Adepts of the Great Wyrms can call upon their patrons, allowing the wyrm to see through their eyes, while also gaining the sight of a dragon. As a bonus action, they gain blindsight 60’ for one minute. They may use this a number of minutes per day equal to their proficiency bonus, and regain lost uses after a long rest. The minutes do not need to be consecutive, but they are used in full-minute increments.
6th
Dragon’s Bite: As a bonus action, the warlock may grow claws and a maw with which to attack. The claws deal 1d4 slashing damage + Charisma Modifier elemental damage with each attack, and the warlock may attack once with each claw (twice total) in an Attack action. The bite does 1d6 piercing and slashing damage + Charisma Modifier elemental damage with each attack, and inflicts the grappled condition on the target. On their next action, and in subsequent rounds, the Warlock may use a bonus action to inflict bite damage again, and may use their claws against the grappled opponent, but cannot cast spells or attack other creatures. Grappled creature may use their reaction at the beginning of each of their turns to attempt a Strength (Athletics) test to free themselves from the grapple. The DC to escape the grapple is equal to the DC to resist the Warlock’s magic; the attack roll with either claws or bite are equal to the Warlock’s magical attack bonus.
Additionally, while Dragon’s Bite is active, the Warlock adds their Charisma bonus to their AC. Dragon’s Bite may be used once for proficiency bonus + charisma bonus rounds. Use is regained after a short or long rest.
10th
Dragon’s Flight: As a bonus action, the warlock may grow dragon wings and gain a flight speed of 60’. These wings cannot be grown if the warlock is wearing armor not specifically designed for them. The warlock may manifest these wings for a number of rounds equal to their level. If there is no duration remaining and the warlock is still in flight, then they will be affected by feather fall until they reach the ground. Uses of this power are replenished with a short or long rest.
14th
Dragon’s Might: As an action, the warlock may polymorph themselves into a wyrmling dragon of their patron’s type, as the spell. This transformation lasts a number of rounds equal to the warlock’s level, and requires concentration. They may do this once per day, and used rounds are reset after a long rest.
No comments:
Post a Comment