One of my favorite video games of all time is Quest for Glory I: So You Want to be a Hero. I even played it when it was Hero's Quest, a 5.25" gift from my uncle to my brothers and I. I play it again every year or some; sometimes EGA, sometimes VGA. Occasionally, I fire up the whole series, even the oft-maligned Quest for Glory 5: Dragon Fire (though, these days, I prefer the AGDI version of Quest for Glory II). So, it shouldn't surprise anyone that I worked on a Savage Worlds conversion of series, starting with the first game.
The ancestries below were designed to work with SWADE Fantasy Companion, rather than Savage Pathfinder; there are no specific class edges, and the Mage Arcane Background is a lot more bare-bones than what SWPF goes with. Like with Dark Sun, I'll try to post something every day; I have a healer AB and Paladin Mystic Powers document in the works, but they may not be ready for prime time, yet.
Ancestries
All of the ancestries below have two components; the mandatory traits, and the optional ones. The optional traits will be in a second paragraph. Gnomes, for example, are all small, all gain the Quick edge, and all gain a +2 to one particular skill. However, an optional trait of a gnome is a Quirky sense of humor; your gnome isn't required to take a Quirk about their sense of humor, but a lot of gnomes you might meet will have them.
Gnome: Short humanoids known for their humor, gnomes are size -1, so reduce their Pace by 1, and their running die by 1 size. Gnomes think fast on their feet, gaining the Quick edge, but they can also be quite focused, gaining a +2 on all checks with one particular skill.
Many gnomes have a Quirky sense of humor, bordering on the inappropriate, with a fondness for puns and practical jokes. Also common is the use of magic but, despite stereotypes, not all are spellcasters.
Goblin: Short, green, humanoids, goblins live in caves, but are fully comfortably in the light of day. They are Size -1, and possess infravision. They begin with a d6 in Stealth (and a maximum of d12+1), and though they are small, they're tough (+1 to Toughness).
Lots of people see goblins as Bloodthirsty, Mean, Ruthless, or Vengeful. Some will call them Yellow, as they prefer to face foes with overwhelming numbers, but they prefer the term "cautious."
Goon: Goons are like ogres, but a bit smaller and a bit smarter. They are Big and Outsiders. They are Size +1, with an additional +1 Toughness on top of the bonus from Size, Hardy (such that a second Shaken result does not cause a wound), and begin with a d6 Strength and Vigor, with a maximum of d12+1. They are not good speakers, and subtract 1 from Intimidation, Performance, Persuasion, and Taunt when speaking is involved, and are considered quite ugly, taking a -1 to all Persuasion rolls.
While the stereotype of a Goon is Clueless and Clumsy, it is not necessarily the case (for example, Crusher).
Human: Humans are as they usually are in Savage Worlds; the literal everyman, with a free Novice edge of choice.
Katta: Katta have claws which cause Str+d4 damage, and add +2 to Athletics (Climbing) checks, and have Low-Light Vision. They are, however, shorter than humans and quite slight, and so are Small (Size -1).
They are habituated to the heat, and dislike the cold, but do not receive any particular advantages or disadvantages regarding those.
Kobold: Kobolds are a distant relative of dwarves, though neither will admit it. They are smaller than humans (Size -1), and very sensitive to light (-1 to all Trait rolls in Bright illumination), but possess infravision, so are quite comfortable in caves. Additionally, they are immune to poison, and resist magic used against them (+2 to resist, -2 to damage).
Kobolds are known as magic-users, though that's not necessarily the case. They also known as being Mean, but, again, this isn't a necessary trait of all of them. Just a lot of them.
Liontaur: Leonine centauroids, they are size +1, and quite fast (Pace 8, d8 running Die). Their four paws are clawed (Str + d4), but their form is unusual; outside of their home in East Fricana, they will have difficulty finding armor and other worn equipment. They also find climbing difficult; they receive a -2 to climb (canceling out the +2 from their claws), and each inch of distance climbed costs 3" of movement. Their size also obliges them to eat twice as much food as a human would need; while not exclusively carnivorous, they do require rather a large amount of it.Most Liontaurs live according to the strict Code of Honor from Tarna. Many are Loyal, but many are also a bit chauvinist towards humans and katta (as a Quirk, though Arrogant or Overconfident Liontaurs are far from uncommon).