This is a little lighter than I'd like, focusing mostly on NPCs with whom you may come into direct conflict (you SHOULDN'T fight Crusher or Otto, but you might), while leaving out NPCs like the Baron, the Baronet, Schulz, Wolfgang, the Healer, Erasmus and Fenrus, Henry... there's a lot of them not here, who I probably should work up. I mean, I don't even have Bruno... but we don't talk about Bruno (and, to be honest, I usually forget about him during play-throughs)
Ok, I'll post this, then try to add a few..
If you saw it this morning, I shamed myself into adding a few and altering the layout.
Notable NPCs
Town & Castle
Amelia Appleberry, The Healer
Rank: Seasoned
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Academics d6, Athletics d4, Common Knowledge d8, Healing d10 ,Notice d6, Occult d4, Persuasion d6, Science d4, Stealth d4, Survival d4
Pace: 6; Parry: 2; Toughness: 5
Hindrances: Pacifist (Major)
Edges: Arcane Background: Healer, Healer, Apothecary
Gear: House full of potions
Spellcasting: Healing d10, Power Points 10; healing, relief, transfer, undead repulsion
Bruno
Rank: Seasoned
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d8, Fighting d6, Gambling d6, Intimidation d4, Notice d6, Persuasion d4, Shooting d4, Stealth d8, Survival d6, Taunt d6, Thievery d8
Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Quirk (plays with knife), Ruthless (Major), Secret (Major; playing both sides of Guild/Brigan conflict), Suspicious (Minor)
Edges: Quick, Extraction, Streetwise
Gear: Light leathers, daggers (x3)
Crusher
Crusher is a goon, and the personnel manager for the local Thieves Guild. While Otto is comparable to an overgrown puppy, Crusher is more like a junkyard dog; not as big as Otto, he makes it up in mean.
Rank: Novice
Attributes: Agility d4, Smarts d4, Spirit d6, Strength d10, Vigor d10
Skills: Athletics d10, Common Knowledge d4, Fighting d10, Intimidation d6 Notice d4, Persuasion d4, Stealth d4, Thievery d4
Pace: 6; Parry: 7; Toughness: 11 (2)
Hindrances: Greedy, Mean, Obligation (Major), Suspicious (Minor), Tongue-Tied, Ugly
Edges: Brute, Menacing
Gear: Leather tunic & leggings (+2)
Special Abilities:
• Hardy: A second shaken result does not Wound
• Size 1
Heinrich Pferdefedern
Rank: Novice
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Notice d8, Persuasion d4, Shooting d6, Stealth d6, Survival d8
Pace: 10; Parry: 5; Toughness: 8 (1)
Gear: Leather clothes (+1), farm implements (Str+d6, Parry +1, Reach 1)
Special Abilities:
• Dependency: Centaurs must gallop beneath the open sky at least one hour out of every 24. They take a level of Fatigue each day if they can’t, and recover a level per hour spent out of doors once free to do so. This cannot lead to Incapacitation.
• Fleet Footed: Running die d10.
• Kick: Str+d4.
• Size 1: Centaurs are the size of small horses.
Hilde Pferdefedern
Rank: Novice
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d4, Notice d8, Persuasion d4, Shooting d4, Stealth d6, Survival d6
Pace: 10; Parry: 4; Toughness: 9 (2)
Gear:
Hindrance: Young (Minor)
Edges: Attractive
Special Abilities:
• Dependency: Centaurs must gallop beneath the open sky at least one hour out of every 24. They take a level of Fatigue each day if they can’t, and recover a level per hour spent out of doors once free to do so. This cannot lead to Incapacitation.
• Fleet Footed: Running die d10.
• Kick: Str+d4.
• Size 1: Centaurs are the size of small horses.
Otto von Goon
Otto is a goon, and an assistant to Sheriff Schultz Meistersson. Otto is notably simple in his tastes; he likes food, yo-yos, and music, and is quite happy to take orders from the Sheriff, who he loves like a father.
Rank: Novice
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d10
Skills: Athletics d10, Common Knowledge d4, Fighting d10, Intimidation d8 Notice d4, Persuasion d4, Stealth d4
Pace: 6; Parry: 7; Toughness: 10
Hindrances: Clueless, Clumsy, Illiterate, Loyal, Tongue-Tied, Ugly
Edges: Brawny, Brute
Gear: Yoyo, Lederhosen
Special Abilities:
• Hardy: A second shaken result does not Wound
• Size 2: Otto is BIG
The Weaponmaster
Rank: Veteran
Attributes: Agi d10, Sm d6, Sp d8, Str d6, Vig d6
Skills: Academics d6, Athletics d6, Battle d6, Common Knowledge d4, Fighting d12, Intimidation d6, Notice d4, Performance d6, Persuasion d4, Riding d4, Stealth d4, Taunt d6
Pace 6, Parry 10, Toughness 5
Hindrances: Arrogant, Obligation (Minor, train baron's troops), Thin-Skinned (goes with his arrogance)
Edges: Quick (draw two cards for initiative), Strong-willed (+2 to resist Smarts, Spirit , tests), Block, Counterattack (free attack against 1 failed Fighting attack/round)
Gear: Rapier (Str+d4, Parry 1)
Zara
Rank: Seasoned
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4
Skills: Academics d6, Athletics d4, Common Knowledge d8, Fighting d4, Intimidation d8 Notice d4, Occult d8, Persuasion d4, Spellcasting d8, Stealth d4
Pace: 6; Parry: 4; Toughness: 6 (2)
Hindrances: Arrogant
Edges: Brawny, Brute
Gear: Arcane Background: Magic User, Familiar
Spellcasting: d8, 15 Power Points; Blink, Dazzle, Detect Magic, Fetch, Flame Dart, Frost Bite, Hide, Levitate, Open, Protection, Trigger
Bandit Hold
Elsa, "The Bandit Chief"
Rank: Seasoned
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Athletics d6, Battle d8, Common Knowledge d8, Fighting d8, Intimidation d8, Notice d6, Persuasion d8, Riding d8, Shooting d10, Stealth d8, Thievery d8, Survival d6
Pace: 6; Parry: 7; Toughness: 8 (2)
Hindrances: Secret (Major), Wanted (Major)
Edges: Block, Combat Reflexes, Command
Gear: Chain mail (+2), hand axe (Str+d6).
Laspo Yorick, The Bandit Warlock
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d8, Fighting d4, Notice d8, Persuasion d6, Stealth d8, Taunt d12
Pace: 5; Parry: 4; Toughness: 4
Hindrances: Loyal, Quirk, Wanted (Major).
Edges: Acrobat, Arcane Background: Magic-User, Humiliate, Quick, Retort, Strong Willed
Gear: Light club (Str+d4), dagger x3 (Str+d4).
Spellcasting: Spellcasting d4, 10 Power Points. Powers: Dazzle, Detect Magic, Fetch, Juggling Lights, Open, Trigger
Toro, "The Minotaur"
Toro is a young bull, found by Elsa when she was a child, and raised as her friend and protector; a strong younger brother. Toro is not the brightest bulb, but he is fiercely loyal to Elsa, and enjoys Yorick's company and jokes.
Rank: Novice
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12+3, Vigor d12
Skills: Athletics d10, Common Knowledge d6, Fighting d10, Intimidation d12 Notice d8, Persuasion d4, Stealth d4
Pace: 8; Parry: 6; Toughness: 12 (1)
Hindrances: Clueless, Loyal, Thin-Skinned (Minor), Young (Minor)
Edges: Brute, Fleet-Footed
Gear: Great axe (Str+d10, AP 2, Parry -1).
Special Abilities:
• Horns: Str+d6.
• Resilient: Minotaurs can take one Wound before they’re Incapacitated.
• Size 3: Minotaurs stand over 8′ tall and have the mass of bulls
* Youth: Toro has one benny of his own.
Spielburg Valley
The KoboldRank: Seasoned
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d4
Pace: 6, Parry: 4, Toughness: 4, Size -1
Edges:
Infravision (half penalties if target radiates heat or cold), Stealthy (factored in), Arcane Background: Wizard, Artificer, New Powers: (Force Bolt, Invisibility), Power Points, Power Surge
Hindrances: Mean, Short
Skills: Athletics d4, Common Knowledge d4, Fighting d4, Healing d8, Notice d4, Occult d10, Persuasion d4 (-1, Mean), Sneak d6, Spellcasting: d10, Survival d6
Spells: Spellcasting: d10, Power Points: 15. Blink, Curse (force Barnard into Bear Shape), Force Bolt, Invisibility, Reversal
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