Tuesday, November 26, 2024

Psionics in Savage Dark Sun

Ok, here we are, psionics. Only thing left after this is the bestiary, which I might post tomorrow, and might post on Sunday, depending on my mood.

 

Psychic powers are very common on Athas; the Way, as it is known, is ancient, respected, and studied, in one form or another, among every species capable of study. Many creatures have and use psychic powers in their daily lives to hunt prey or escape predators, and many humanoids will develop a Wild Talent, even without formal study of the Way.

Psychic powers in Savage Dark Sun use the "No Power Points" rule from SWADE, p. 140. Accomplished psychics may be able to do many things, but they find it easiest when they take a moment to consider their actions. The psionics arcane background is slightly altered from SWADE, however, into The Way. Followers of The Way are often called Psionicists.

Monday, November 25, 2024

Priests in Savage Dark Sun

 I think I've reached my limit with this project, at least for now. I'll post what I have, of course, but I don't know if I'll work on more monsters (the bestiary is at 35, now). Ascended beings will also have to wait. However, here's Athasian Priests... Elemental Clerics, Templars, and Druids.

Thursday, November 21, 2024

Wizards in Savage Dark Sun

 I added 8 more monsters to the Bestiary today (Hej-kin, Hunting Cactus, and 6 different golems), and decided to stop there. The Bestiary is already 33 monsters (and creatures) long. Also, if you're eagerly checking, I'm going to take a few days off posting or converting more; I'll do it on Sunday, Monday, and Tuesday next week. Then I have to get to work putting Mutant Rise into a printable state! If you like my Dark Sun, check out my cyberpunk mutant animals when it comes out (and my modern mutant animals, already out).

Wednesday, November 20, 2024

Gear in Savage Dark Sun

 I've spent a good chunk of today adding to the bestiary, converting monsters out of the 2e Terrors of the Desert, mostly using the stats from 4e's Creature Catalog as a guide.  But, since it is more explicitly a work in progress (as opposed to a work that's getting fiddled with as I go along), here's the Gear chapter. 

Tuesday, November 19, 2024

Ancestries in Savage Dark Sun

 So, while I consider my Savage Dark Sun to be functional, I don't necessarily consider it "finished"... since I *can't* publish it without extraordinary circumstances, it'll get fiddled with until the Age changes.

Most of this is the standard races; I included the aarakocra from the Revised boxed set, but not the pterrans, because I hate them. I also included dray (1st and 2nd generation), but I think I might need to tweak them a bit, and my versions of gith, githyanki, and githzerai.

I am lazy, so I won't do the long descriptions, just the absolute basic mechanics. Point values are (Value of feature)/(Running Total of all Features). I've reprinted the ancestral Edges from the previous post, as well.

Monday, November 18, 2024

Savage Dark Sun

 So, a side project I've been working on (and kind of using to work out thoughts about Mutant War) is a Savage Worlds conversion of Dark Sun. Having converted all the monsters in the first boxed set (except the Dragon of Tyr), I consider it playable... you can have all the adventures you could have with that first boxed set, except "I wanna kill The Dragon."

I'll post some over the next few days. For now, enjoy the Basics