A couple character options I created for Hackmaster. These are not races, per se, but rather akin to skill suites; a group of related abilities that help customize characters. They are, however, quite powerful... the equivalent of purchasing a second class. This will place them beyond the reach of most characters. The only ones likely to be able to use them are humans, or those who are adhering to the more typical classes of their race... easy for a dwarf fighter, not easy for a dwarf magic-user.
The gods walk the roads and fields of Tellene from time to time, some say. On these occasions, they are suspected of physical unions with mortals, perhaps resulting in offspring. The Vicelord and the Laugher are most frequently associated with these unions, but the Great Huntress, the Raconteur and the Founder are all associated with stories of offspring with unusual talents.
Godspawn are different from their peers in some obvious way. They might glow with an ambient light when angry or excited. The music of stringed instruments might accompany their voice when they speak. The air around them might feel tense and charged, like an impending storm. Their body might radiate uncomfortable warmth at all times.
The history of Tellene has produced a rare few godspawn. For example, it is said that a godspawn Dejy sorcerer from the Khydoban led a short but eventful life within living memory, while a godspawn sage attempted to gain complete control of a secret society some one hundred years ago, bringing a terrible focus and dedication to this group of recluses. Even further in the past, before the division of the Brandobian Empire, a half-elven godspawn wizard of exceptional beauty and grace led the Empire's armies to war against the hobgoblins of the Odril Hills.
The character known as a Godspawn has divine blood somewhere in their heritage. Whether first-generation or merely a pure descendent through many generations, the character is especially blessed with the power of his immortal forbearer.