Wednesday, March 21, 2018


New Skill: Trapping
Relevant Abilities: Intelligence and Dexterity
Cost: 6 BP
Universal: No
Prerequisite: Novice level Hunting, Novice Level Animal Empathy
Materials/Tools: Yes

Trapping is the skill of placing pre-made hunting traps, and creating snares, deadfalls, pits, and other natural traps. Trapping requires some basic knowledge of hunting, but is developed separately. A skilled trapper not only makes a snare, but knows exactly where to place it to catch the game they’re after; like hunting, trapping is limited to a specific climate. Also, like hunting, trapping does not always provide you with a dead animal, merely the opportunity to kill one.

Traps are oriented towards a certain size of creature; a pit trap that will catch a bear might be safely hopped over by a rabbit, and a snare that will catch a rabbit will do little more than annoy a bear. Depending on the size of creature sought, and the skill of the trapper, a trap can be created in minutes to hours. The difficulty of trapping varies with local conditions, but trapping for meat is usually an Average check. If you wish to preserve a saleable fur, it becomes Difficult; an Average trap will destroy (5-DR)d10p% of the pelt.

Novice Tiny: 60 minutes, Small/Medium 60 minutes, Large 4 hours, Huge 8 hours
Average: Tiny: 45 minutes, Small/Medium 45 Minutes, Large 3 Hours, Huge 7 Hours
Advanced: Tiny: 30 Minutes: Small/Medium 45 minutes, Large 2 Hours, Huge 6 hours
Expert: Tiny 15 minutes, Small/Medium: 30 minutes, Large 90 minutes, Huge 5 hours
Master Tiny: 10 Minutes, Small/Medium 15 minutes, Large 1 Hour, Huge 4 Hours

Note: Huge creatures are generally only vulnerable to pit traps or deadfalls; effectively creating a pit trap for a Huge creature requires Mining. These times are in addition to the necessary time to excavate enough earth or stone to create an effective pit trap. Deadfalls for Huge creatures often involve dropping hillsides on them.

Materials required vary, but usually start with a knife or hand axe, and some wire or twine. Not having these bare requirements increases the difficulty by one step. Having a premade mechanical trap makes the base difficulty Easy, and reduces the time for all mastery levels to 10 minutes per trap, regardless of size (though premade traps are seldom made larger than Large).

Hunting snares can be effective mantraps, but are relatively easy to spot. Observation checks to locate mantraps set by trapping are +50% if the trapper is Novice, +40% if they are average, +30% if Advanced, +20% if Expert, and +10% if Master. This bonus does not apply to wild animals, but domesticated animals trained for hunting do receive this bonus, as do humanoids and any creature with an Intelligence of 7/01 or higher.

No comments:

Post a Comment