Saturday, December 3, 2022

Wizard Subclass: Song Mage [5e]

Part of my "sublcasses as multiclasses" series (see the multiclass label), this is a wizard/bard.

Song Mage

Where a bard feels the music of the creation of the universe, a Song Mage studies it, learning by scholarship what a bard knows by intuition. Song Mages are wizards who have embraced the magic of music, and who use their voices to weave songs into magical spells. This allows them to accomplish great feats of magic, but makes them more dependent than other spellcasters on their voice.

Several features of a Song Mage are enhanced by their Charisma bonus; while Intelligence governs their magic, virtuosity can aid a Song Mage. All DCs against a Song Mage’s abilities are the standard 8 + Intelligence Bonus + proficiency bonus.


2nd

Lyrical Savant: The Song Mage halves the time and gold cost of scribing spells from the School of Song into their spellbooks. A spell that is only partially in the School of Song (such as elemental spells that have a thunder damage option) benefits from this, as well. Additionally, if they choose a spell from the School of Song when they level up, they may learn an additional Song School spell that level, but of a lower level (minimum 1), thus learning 3 spells at this level. Song Mages are proficient in the Performance skill; if the skill was already selected, choose another wizard skill to gain proficiency in.

Song Magic: All spells of the Song Magic school are added to the Song Mage’s spell list (though not their spellbook). Those that are not wizard spells may be learned upon gaining a level, or from scrolls, spellbooks, or another Song Mage. Those spells not on the wizard spell list may not be learned by standard Wizards.

Song mages must sing to continue concentration; the magic protects their voices from extremely long durations. This requirement applies to all spells, not only their spells from the School of Song. During their songs of concentration, they may make a Charisma (Performance) test to alter the song, allowing them to converse (in song) or cast another spell that does not require concentration. The DC for this 12 plus level of the spell being concentrated on. If needing to maintain Concentration after being Deafened, the Performance DC is equal to the DC of the effect that caused deafness, or 12 + spell level if no DC is given. If wishing to sing sotto voce to allow stealth, then the DC is the listener’s passive Perception. It requires no Performance check to sing louder.

Vocalize Magic: A song mage can tap into the magic of music to sing a spell, requiring no somatic components, and no material component which can be replaced by a focus or spell component pouch. At 2nd level, the spell must belong to the School of Song. A spell partially in the School of Song may only be cast in the way it is within the school (for example, an elemental spell may only use this if being cast to provide thundering damage). The Song Mage may do this a number of times per day equal to their proficiency bonus plus their Charisma bonus; they regain all spent uses after a long rest.

6th
Voice of Thunder: Song Mages master sound, to the point where they can even create sound from other magics. When casting a spell that does damage other than thunder damage, the Song Mage may convert all or half the spell’s damage to thunder damage. If the spell already does thunder damage, they add their Charisma bonus to the damage of the spell. Additionally, they may use their reaction to gain resistance to thunder damage until the end of their next turn. They may do this a number of times per long rest equal to their proficiency bonus plus Charisma bonus.




10th
Entrancing Music: As an action, a Song Mage can weave a song so beautiful that it will entrance a creature. Choose one creature within 60’ who can hear the Song Mage. Until the end of the Song Mage’s next turn, that creature is Stunned if they fail a Wisdom saving throw against the Song Mage’s magic. The Song Mage may use this power a number of times per day equal to their proficiency bonus, but once a creature has saved against the Entrancing Music, they cannot be affected again until they have completed a long rest. The Song Mage, likewise, regains spent uses of this power at the end of a long rest.

At 10th level, Vocalize Magic can be done with any wizard spell.

14th
Master of Song: Song Mages of this level know the music of the world so well that they can improvise and sing songs that they do not even know. They may sing any spell of the School of Song without having prepared it, or without even having to know it. However, the song requires a slot one level higher than normal, and cannot be otherwise upcast. They may use this feature a number of times per long rest equal to their proficiency bonus plus Charisma bonus.

The School of Song
The traditional wizard schools; Divination, Transmutation, Evocation, etc., are known as Schools of Philosophy; they judge magics by how they affect the world; a transmutation spell which turns all the air in a radius into fire is still a transmutation spell, even though the summoning of fire is usually evocation.

The school of Song, however, is what is known as a school of Thaumaturgy; a sort of magic that alters how the magic is done, not simply what it does to the world. A Song Mage sings their magic; their somatic components are dances. Unlike some other schools of Thaumaturgy (Artificers, for example), a Song Mage’s magic notations remain useful to other wizards, even if the wizards are not the virtuosos that song mages are.

Those spells marked with a - are not on the Wizard’s spell list.

School of Song spells

Cantrips
Booming Blade
Message
Toll the Dead
Thunderclap
-Vicious Mockery

1st level
-Animal Friendship
-Bane
-Bless
Cause Fear
Charm person
-Dissonant Whispers
-Heroism
Jump*
Sleep
-Speak with Animals
Tasha’s Hideous Laughter
Thunderwave

2nd level
Blindness/Deafness (Deafness)
-Calm Emotions
Crown of Madness
-Enthrall
Gentle Repose
Hold Person
-Prayer of Healing
Shatter
-Silence
Suggestion

3rd level
Bestow Curse
-Elemental Weapon (thunder)
-Fast Friends
Fear
Hypnotic Pattern
-Pulse Wave
Sending
Speak with Dead
Thunderstep

4th level
Banishment
Charm Monster
-Compulsion
Confusion
-Dominate Beast
Elemental Bane (Thunder)
Phantasmal Killer

5th level
Animate Objects
-Awaken
Danse Macabre
-Destructive Wave
Dominate Person
Dream
Geas
Hold Monster
Modify Memory

6th level
Disintegrate
Forbiddance
Globe of Invulnerability
Mass Suggestion
Otto’s Irresistable Dance
Word of Recall

7th level
-Divine Word
Power Word: Pain

8th level
Antimagic Field
Antipathy/Sympathy
Dominate Monster
Power Word: Stun

9th level
Power Word: Heal
Power Word: Kill

*David Lee Roth only

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