A brief note, a system I came up with for easily designing droids in Star Wars d6:
Invert character creation.
Normal characters have 18D in Attributes and 7D in skills, with no more than two dice added to a given skill; Droids have 7D in Attributes, and 18D in skills, but we'll increase their skill maximum to 4 dice. This means they'll be kind of OK at one thing, but can really drill down in a couple core functions.
For example, a protocol droid would be
1D Dex
2D Knowledge
Alien Species +3D
Bureaucracy +2D
Cultures +3D
Languages +4D
Planetary Systems +1D
1D Mechanical
1D Perception
+3D Persuasion
1D Strength
1D Technical
+2D Computer Programming ("My first job was programming binary load-lifters")
He's outstanding at Languages (he's familiar in over six million forms of communication, after all), but he knows alien species and the cultures, his time as Padme and Leia's protocol droid has made them familiar with Bureaucracy, as well as Persuasion (he's gotten better at telling stories).
***
An Astromech might be
1D Dexterity
1D Knowledge
1D Mechanical
+4D Astrogation
+2D Sensors
+1D Space Transports
+1D Starfighter Piloting
1D Perception
1D Strength
2D Technical
+2D Droid Repair
+4D Space Transports Repair
+4D Starfighter Repair
***
On top of this, you'd add equipment, which would mostly be internal tools.
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