Thursday, January 11, 2018

CVR-3 Armor and Cylcones [d6 Star Wars, Robotech]



As the Aeolians made their journey to Tirol, in hopes of creating peace between Aeolis and Tirol, they brought with them an increased understanding of the technology that had led to their first variable fighters. The new technologies were smaller, without sacrificing any of their durability. Among their advances was the creation of a veritech powersuit, designed to function as personal transport and fighting vehicle for mounted power infantry, as well as a survival tool for downed pilots.

The “Cyclone” could fold into a storage cube for transport, or unfold into a two-wheeled conveyance, similar in function to a speeder bike. If the rider knew of its variable nature, and wore the Aoelian-standard interface armor (designation: CVR-3), they would be able to further transform the Cyclone into a powersuit, using inbuilt weapons, flight systems, and improved protection against damage to serve as mounted powered infantry. True to the Aoelian design aesthetic, several modular weapon systems were designed, allowing Cyclone forces to serve a variety of roles, from heavy fire support capable of dealing with walker-scale threats, to sabotage and espionage.





CVR-3 Interface Armor
Model: Aoelian CVR-3
Type: Armored flight suit/Interface Armor
Scale: Character
Cost: 4,000
Availability: 2
Game Notes: Provides +1D to Strength to resist physical and energy damage and additional protection against vacuum for limited periods. CVR-3 provides up to 10 hours of life support, allowing its wearer to survive in the vacuum of space or any other hostile environment. It grants a +1D+1 bonus to stamina to resist cold temperatures. They also have the equivalent of a Corellian Engineering HTP-40 Helmet Package (REUP, p.345)

VR-XX Cyclone
Craft: Military Operation Soldier Protection Emergency Aviation Drive Atuo
Type: Variable Powersuit
Scale: Speeder
Crew: 1
Crew Skill: All skills typically at 4D
Cargo Capacity: 115 kilograms (including the rider)
Cost: 17,000 (new), 11,000 (used), both prices are black market value

Motorcycle configuration
Skill: Ground Vehicle Operation: Motorcycle
Length: 1.5 meters
Maneuverability: 2D+2
Move: 115; 330 kmh
Altitude Range: Ground vehicle; boosted leaps up to 6 meters into the air and 12 meters forward (requires a Difficult Ground Vehicle check to land successfully)
Body Strength: 2D+1
Cover: ¼

Weapons:
GR-103 Missile Launcher
Fire Arc: Front
Scale: Speeder
Skill: Vehicle blasters
Ammo: 12 Rockets
Fire Control: 2D
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D  

VR-XX in motorcycle mode also have 2 firmpoints, which can mount several different weapons systems, most of which (aside from the CADS-1 system) can be used while in motorcycle mode at a 1D penalty to Fire Control.

Battloid/Powersuit Configuration
Skill: Powersuit Operation: Cyclone
Height: 2.1 meters
Maneuverability: 4D
Move: 35 running; 105 when flying.
Altitude Range: May hover at 9 meters and lower; flight has a maximum altitude of 60 meters. Leaping may be done without thrusters up to 6 meters high; with thruster assist, Cyclones can reach 30 meters high or across.
Body Strength: 2D+1
Strength Bonus: +2D
Cover: 3/4

Weapons:
GR-103 Missile Launcher
Fire Arc: Front
Scale: Speeder
Skill: Missile Weapons
Ammo: 12 Rockets
Fire Control: 2D
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
In battloid/powersuit mode, the GR-103 moves from the control yoke of the vehicle to the chest/shoulders of the powersuit.

Firmpoint Weapons (2):
VR-XX series Cyclones may mount 2 firmpoint weapons. In motorcycle mode; they are mounted on the wheel hubs, and have some limited fire control (-1D fire control). In battloid/powersuit mode, they are usually mounted on the forearms. The XX in the designation varies according to this load-out; Aeolian military practice is to mount two identical weapons, with some rare exceptions.

GR-97 Forearm Missile Launchers
Fire Arc: Front
Scale: Speeder
Skill: Missile Weapons
Ammo: 2 Rockets per firmpoint
Fire Control: 3D
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
Popular on assault Cyclones, the limited ammuntion can be supplemented from standard storage boxes the Cyclone carries. Each of the two boxes can carry up to 12 rockets, and reloading a GR-97 requires one action per rocket.

EP-37 60mm Beam Cannon
Fire Arc: Front
Scale: Speeder
Skill: Blasters (Battloid); Vehicle Blasters (Motorcycle)
Ammo: 10
Fire Control: 3D
Range: 3-60 /150 /400
Damage: 5D
This system detaches when in battloid/powersuit mode, becoming a carried rifle. Without a 5D or higher strength, those attempting to use it are at -1D to their blaster skill. The EP-37 is considered an anti-personnel weapon for dealing with armored personnel. Tirolian space weapons do not have a stun setting.

EP-40 40mm Pulse Beam Gun
Fire Arc: Front
Scale: Speeder
Skill: Blasters (Battloid); Vehicle Blasters (Motorcycle)
Ammo: 30
Fire Control: 3D+2
Range: 3-7 /25 /50
Damage: 3D
Also a hand-held weapon in battloid/powersuit mode, the EP-40 is prefered by counter-insurgency and police forces due to its greater stamina. Two guns will be mounted, with the trooper switching weapons instead of reloading. Tirolian space weapons do not have a stun setting.

CADS-1 Close Assault and Defense System
Scale: Character
Skill: Melee combat: CADS-1
Fire Control: 4D
Difficulty: Moderate
Damage: STR+4D (maximum: 8D)
Special: An individual CADS-1 adds +2 to Melee Parry; if both firmpoints hold CADS-1, then the bonus is 1D+1.
Considered a stealth and close-assault weapon, the CADS-1 is two over-sized round hubs that conceal retractable vibro-blades. When the blades are extended, small energy shields protect the hubs, providing a potent defense; when activated (only in battloid/powersuit), the Cyclone itself receives a ¼ cover bonus, even against incoming fire.

RL-6 Rocket Launcher
Fire Arc: Front
Scale: Speeder
Skill: Missile Weapons: Rocket Launcher
Ammo: 6 rockets
Fire Control: 1D+1
Range: 5-50/150/400
Blast Radius: 0-2 / 5 /10 /15
Damage: 6D/4D/3D/2D
A standard rocket launcher with VR-XX interface controls, this weapon may be used by unarmored troops without penalty. It’s slightly higher capacity compared to the GR-97 is offset by a lower Fire Control, but it is still popular with those engaged in combat with walker-scale vehicles. Reloading each rocket in the box magazine requires an action, but someone who dedicates an entire round to reloading (as a Full action) can easily reload all 6.

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